Shanghai Rummy Rules Pdf



  1. Shanghai Rummy Rules Pdf Answers
  2. Shanghai Rummy Printable Rules Pdf

Shanghai Rummy Card Game free Printable. Saved by Boscobel Farm. Family Fun Games Family Game Night Dice Games Games To Play Great Dinner Recipes Fun Card Games Food Photography Tips Camping Games Making Memories. With all that, Shanghai Rummy is a version with more contracts and wilder scoring. Number of Players 3 to 8 players, each plays for themselves. No partnerships. For 3 to 4 players: use two decks of cards, 52 cards each plus one joker for a total of 105 cards. Gameplay of Shanghai Rummy. Shanghai Rummy is played with two standard decks of 54 cards each by two to four players. When more than five players join in, three decks of cards are used. The Jokers used in the game are the 2s in black suit along with wild Jokers. Each game has ten hands and the rules to play each hand are different.

OBJECTIVE OF SHANGHAI: Play all cards in hand by melding them.

NUMBER OF PLAYERS: 3-5 players

Shanghai

NUMBER OF CARDS: Two 52 card decks

RANK OF CARDS: K (high), Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A

TYPE OF GAME: Manipulation Rummy

AUDIENCE: All Ages

How

INTRODUCTION TO SHANGHAI

Shanghai that will be discussed in this article is a variation of manipulation rummy. More commonly, there is a version of Shanghai that is a contract rummy game. These are not to be confused and are different games entirely. For more information about rummy card games, click here. The game is suited for anywhere between 3 and 5 players, although 4 is optimal. Players may add more decks if they wish to play with more than 5 people, however, this tends to make the game less interesting.

THE DEAL

The first dealer is chosen at random by which ever mechanism players prefer. After, the dealer deals each player a total of 10 cards, dealt in batches or 3, 3, 3, and then 1 card. The cards that remain are placed face-down in the center of the table, these cards will form the stockpile. In hands that follow, the deal passes to the left.

THE PLAY

Shanghai begins with the player to the left of the dealer and passes clockwise. On each turn, players play cards from their hand to the table. Players must meld their cards in the following ways:

  • Set Meld. A set of 3 or 4 cards with the same rank but different suits.
  • Run Meld. A set of at least 3 cards of the same suit AND in sequence.

Players can use some or all cards in hand to meld or add cards to pre-existing melds already on the table. This particular feature is what makes Shanghai a manipulation rummy game.

If you have the ability to meld more than 1 card you are required to. However, this is not to say you must meld EVERY card that can be melded, but at least more than one. After melding, the turn passes to the next player.

Players that are unable to meld any cards must draw 1 card from the top of the stockpile. If they can play that card, they must, if not they are to continue drawing until they draw a playable card. Once they meld a card their turn is over.

Once a player melds their last card the game ends.

Shanghai

The game’s namesake, Shanghai, refers to a particular move in the game. A Shanghai occurs if a player can rearrange some or all of the melds on the table to allow them to play cards in their hand. This is a valid move, permitting all the melds are legal.

Shanghai Rummy Rules Pdf Answers

THE SCORING

The game ends when one player has played all the cards in their hand. That player scores 0 points. Players that remain in the game score 1 point per card left in hand. The game has no official end, hands are continually played until someone reaches the target score and LOSES, or players call off the game.

Shanghai Rummy Printable Rules Pdf

REFERENCES:

https://www.pagat.com/rummy/carousel.html

GoCampingAmerica.com | Posted March 4th, 2013

Card-Game-Favorite: Shanghai Rummy

Happy Camper Blog

First, Shanghai Rummy has one of the longest rule descriptions of any of the games we feature on Go Camping America. However, it's one of our favorites for a reason and think it's worth the few extra minutes to get through the rules. Second, there are many different variations of Rummy, with Contract Rummy as the general name given for a whole class of Rummy games. All rummy games share two specific characterisitics:

  • A specfic number of deals comprise a game
  • In each deal a 'contract' or a particular, predtermined pattern of melds, are required to lay down any cards. Melding is the act of laying down or declaring (a combination of cards) in order to score points.

With all that, Shanghai Rummy is a version with more contracts and wilder scoring. Number of Players 3 to 8 players, each plays for themselves. No partnerships. Decks

  • For 3 to 4 players: use two decks of cards, 52 cards each plus one joker for a total of 105 cards.
  • For 5 or more players: use three decks of 52 cardseach, plus two jokers, for a total of 158 cards.

Card Values

  • The cards are ranked (high) K-Q-J-10-9-8-7-6-5-4-3-2 (low)
  • An ace may be ranked either high or low.
  • Jokers are wild

Starting a Game To determine who deals first, the deck is shuffled and cut and each player draws a card. The player drawing the lowest card delas first. Thereafter, the deal passes from player to player to the left. Cards are dealt clockwise, starting with the player on the dealers left. After dealing, the top card is turned as the upcard, and the remainder of the deck is turned face-down to form the stock. How to Play

  • There are ten rounds
  • 11 cards are dealt to each player in every deal
  • Each player's turn consists of a draw, possible melding and a discard. Each player's turn must end in a discard, placed face up on the discard pile
  • Each meld consists of either a set, consisting of three or more cards of the same value, or a sequence consisting of four or more cards of the same rank and consecutive value
  • An ace may rank either high (A-K-Q) or low (3-2-A), but sequences may not extend 'round the corner' (K-A-2)
  • Jokers are wild and can be played for any card value
  • When two or more sequences are required, they must be in different suits, or in the same suit. They cannot be in consecutive order and must be separated by at least one card.
  • The game uses the term 'buying' for when an out-of-turn player takes an upcard.
  • There is a limit to the number of buys allowed.
  • There is a limit to the number of jokers used in a set or sequence.
  • If you 'go out blind' (discard all your cards in one play), you earn a bonus of 25 points (50 if you haven't used a joker). Note that a bonus subtracts points from your score, not adds them.
  • Number cards count as 5 points each for scoring, rather than the face value of the card.

Contracts: Each deal has a different contract, which consists of some combination of sets and sequences:

  • DN 1, C: Two Sets of 3
  • DN 2, C: One set of 3 and one sequence of 4
  • DN 3, C: Two sequences of 4
  • DN 4, C: Three sets of 3
  • DN 5, C: One set of 3 and one sequence of 7
  • DN 6, C: Two sets of 3 and one sequence of 5
  • DN 7, C: Three sequences of 4
  • DN 8, C: One set of 3 and one sequence of 10
  • DN 9, C: Three sets of 3 and one sequence of 5
  • DN 10, C: Three sequences of 5

Buying: A 'buy' is when an out-of-turn players takes the upcard. It works basically the same as it does in Contract Rummy. The player has to draw an extra card from the stock, and cannot play the cards immediately, but must wait for his turn. If more than one player wants it, the one closest to the dealer's left has precedence. There is a limit to the number of buys allowed. In contracts 1 through 8, each player is only allowed 3 buys per hand. In contracts 9 and 10, each player is allowed 4 buys per hand. Jokers: There is a limit to the number of jokers used in a set or sequence:

  • 1 joker may be used in a set of 3, or a sequence of 4
  • 2 jokers may be used in a sequence of 5
  • 3 jokers may be used in a sequence of 7
  • 4 jokers may be used in a sequence of 10
Shanghai rummy rules pdfShanghaiHoyle rules for shanghai rummy

The Draw: The player in turn may draw either the top card of the discard pile, or the top card of the stock. If he does not want the discard, he may decline it, and any other player may take it. The right to take it passes to the palyer's left (clockwise around the table). If an out-of-turn player takes the top of the discard pile, he must also draw the top card of the stock (as a penalty), but he may not yet meld, lay off, or discard, since it is not yet his turn. Once the fate of the discard has been decided, the in-turn player must take the top card of the stock. Since he has refused the discard, he cannot take the top of the discard pile, even if a new card has been revealed. Fulfilling the Contract: Once an in-turn player has drawn a card, he may fulfill the contract by laying down the appropriate melds. He may only lay down the precise melds as called for in the contract. He may not lay off any additional cards at this time. Laying Off: In the subsequent turns after a player's contract has been met, he may lay off additional cards to any meld on the table, whether his own or his opponents. However, he may not create any new melds of his own. A player may not lay off any cards until he himself has met the contract. Jokers: A joker is a wild card, an may be used to in place of any other card as part of a meld. When doing so, the player must state its suit and rank. Any player in turn (providing he's already fulfilled his contract) may later trade the actual card for the joker, and may then either use the joker immediately, or hold it in his hand. Going Out: When a player has discarded his last card, the hand is over, and scored. If the stock is exhausted before any player has gone out, the discard pile is shuffled by the original dealer and turned face-down to form a new stock. Scoring: At the end of a hand, each player scores the sum of all cards in his hand. For purposes of scoring, the cards remaining in the players hand have the following values: 3-9=5 points 10-K=10 points Aces and Dueces=20 points The player with the fewest points at the end of the seven deals wins the game.